Design Guide

Follow this guide to craft the perfect first impression for your game.

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Steam Capsule Design Best Practices

Essential principles for creating effective capsule art

1. Visual Hierarchy

Organize elements to guide viewer attention through the capsule in a clear, intentional way. A strong visual hierarchy ensures viewers can quickly understand and engage with the key elements.

Good example of 1. Visual Hierarchy

Clear title integration

DREDGE is positioned prominently against the dark sky, ensuring perfect readability

Effective depth layering

Background (sky), midground (lighthouse), and foreground (boat) create natural depth

Subtle supporting elements

Dark clouds and birds guide the eye through the scene without overwhelming the main elements

Bad example of 1. Visual Hierarchy

Scattered attention

Multiple characters and elements compete for focus

Lack of hierarchy

No clear primary element to anchor viewer gaze

Cluttered arrangement

Equal emphasis on all elements dilutes visual impact

Weak visual direction

Layout fails to guide viewer attention effectively

2. Title Readability

Ensure the game title is instantly readable and recognizable at any display size. Clear typography and proper contrast are essential for effective brand communication across all Steam store locations.

Good example of 2. Title Readability

Strong contrast

White text on darker elements creates clear separation and visibility

Strategic placement

Title positioned against a controlled background area

Balanced spacing

Letters and words properly spaced for optimal readability

Bad example of 2. Title Readability

Poor contrast

Text blends into the background, reducing visibility

Decorative font

Stylized typography compromises legibility at smaller sizes

Insufficient emphasis

Title fails to stand out as the key branding element

3. Focal Point

Create a clear center of interest that immediately draws and holds viewer attention. A strong focal point helps guide potential players to the most important elements of the capsule.

Good example of 3. Focal Point

Dramatic centerpiece

The tornado creates a powerful, unmistakable focal point

Natural eye flow

Supporting elements like the car and landscape guide attention to the central storm

Balanced composition

Secondary elements frame the main focus without competing for attention

Bad example of 3. Focal Point

Scattered attention

Multiple characters and elements compete for focus

Lack of hierarchy

No clear primary element to anchor viewer gaze

Cluttered arrangement

Equal emphasis on all elements dilutes visual impact

Weak visual direction

Layout fails to guide viewer attention effectively

4. Color Contrast

Use color effectively to ensure all elements are clearly visible and distinct. Proper contrast is crucial for visibility on the dark Steam interface and helps the capsule stand out.

Good example of 4. Color Contrast

Stark value contrast

Cyan and purple palette creates clear distinction between elements

Effective silhouettes

Character and environment shapes are instantly readable

Strategic lighting

Bright elements pop against dark backgrounds for maximum impact

Bad example of 4. Color Contrast

Limited value range

Similar mid-tones make elements hard to distinguish

Muddy silhouettes

Characters blend into the background due to similar values

Weak lighting separation

Lack of contrast between foreground and background elements

Insufficient definition

Important details get lost in the monotone palette

5. Genre Communication

Visually communicate the game genre through appropriate art style and elements. Clear genre representation helps players quickly identify if the game matches their interests.

Good example of 5. Genre Communication

Theme-specific elements

The image immediately conveys an industrial, factory-building theme with machinery, conveyor belts, and robotic arms

Challenging mechanics

The intricate, busy design showcases the complexity of factory management, hinting at deep gameplay mechanics

Bad example of 5. Genre Communication

Unclear gameplay type

Art style fails to effectively communicate soccer theme

Mixed messaging

Visual elements send conflicting signals about game genre

6. Brand Identity

Maintain consistent visual branding that helps build recognition and memorability. Strong branding across all Steam assets helps establish a professional market presence.

Good example of 6. Brand Identity

Iconic character design

Instantly recognizable protagonist with a distinct silhouette and personality

Recognizable branding

The minimalistic background keeps the focus on the character and logo, ensuring brand recognition without unnecessary distractions

Bad example of 6. Brand Identity

Weak brand cohesion

Visual elements lack unified brand identity

Generic presentation

Lacks distinctive visual elements that would make it memorable

Missing genre expectations

Absence of iconic yellow color scheme expected in Backrooms games hurts recognition

7. Composition Balance

Arrange visual elements to create a harmonious and professional composition. A well-balanced layout enhances the perceived quality of the game and improves overall presentation.

Good example of 7. Composition Balance

Strong central focus

Main character positioned prominently in the center creates a solid anchor point

Balanced framing

Supporting elements distributed evenly to complement the central focus

Effective space usage

Every area of the capsule contributes to the overall composition

Bad example of 7. Composition Balance

Dead center space

Empty void in the middle creates an awkward visual gap

Poor title placement

Text pushed to bottom edge feels disconnected

Wasted space

Ineffective use of prime real estate diminishes impact

8. Art Style

Develop a unique and cohesive art style that helps the game stand out. A distinctive visual approach can help capture attention in the competitive Steam marketplace.

Good example of 8. Art Style

Perfect representation

Capsule directly mirrors the unique medieval woodcut aesthetic

Gameplay preview

Shows actual in-game elements like potion crafting setup and UI style

Visual honesty

Accurately sets player expectations about the distinctive look

Bad example of 8. Art Style

Mismatched aesthetic

Simple vector art fails to represent the actual gameplay visuals

Lost complexity

Does not showcase the intricate puzzle mechanics and interface

Missed opportunity

Could better highlight the true technical and visual sophistication

9. Unique Selling Point

Highlight what makes the game special through visual storytelling. Effectively communicating unique features helps attract interested players and drive wishlist additions.

Good example of 9. Unique Selling Point

Core mechanic focus

Motorcycle silhouette immediately communicates the main gameplay element

Character integration

Rider stance suggests both action and survival elements

Environmental context

Moody atmosphere hints at the open-world survival experience

Bad example of 9. Unique Selling Point

Generic theme

Space setting shown without highlighting any unique gameplay aspects

Missing mechanics

No indication of what makes this space game different from others

Vague presentation

Title and visuals fail to communicate any standout features

10. Emotional Impact

Create an emotional connection with viewers through compelling visuals. Emotionally resonant artwork can create a lasting impression and motivate players to learn more about the game.

Good example of 10. Emotional Impact

Sense of Wonder and Adventure

The vast landscape, soft lighting, and distant planet create a sense of exploration and curiosity, evoking a peaceful yet mysterious atmosphere

Emotional Connection

The small companion walking beside the protagonist adds companionship and emotional depth, suggesting a shared journey of trust

Dreamlike Aesthetic

The hand-painted, soft color palette and minimalist composition give the image a storybook quality

Bad example of 10. Emotional Impact

Flat presentation

Dark visuals fail to create emotional connection or intrigue

Limited atmosphere

Basic text treatment and background miss opportunity for mood setting

Weak narrative hook

No clear story elements or emotional cues to engage viewers

Missing personality

Generic presentation fails to evoke any particular feeling or response

Steam Asset Technical Specifications

Required dimensions and formats for Steam assets

Store Assets

These are the capsules and assets needed when constructing your Steam store page.

Asset TypeStatusDimensionsDescription
Header CapsuleRequired920px × 430pxJust your game logo and artwork
Small CapsuleRequired462px × 174pxJust your game logo and artwork
Main CapsuleRequired1232px × 706pxJust your game logo and artwork
Vertical CapsuleRequired748px × 896pxJust your game logo and artwork
ScreenshotsRequired1920px × 1080px+Minimum size, 16:9 ratio required
Page BackgroundOptional1438px × 810pxSubtle artwork, not too bright
Bundle ImagesOptionalRequired for bundlesOnly needed if setting up a bundle

Community Assets

These are the capsules and icons needed for the Steam Community and Client presentation of your game.

Asset TypeStatusDimensionsDescription
Community IconRequired184px × 184pxSmall game logo or representative icon
Client IconRequired32px × 32pxJust your game logo and artwork. The .ico file should also include other resolutions.

Library Assets

These are the capsules and graphics needed for the Steam Library presentation of your game.

Asset TypeStatusDimensionsDescription
Library CapsuleRequired600px × 900pxJust your game logo and artwork
Library HeroRequired3840px × 1240pxJust your game artwork
Library LogoRequired1280px × 720pxJust your game logo. Will be displayed on top of Hero Graphic.
Library Header CapsuleRequired920px × 430pxJust your game logo and artwork

Event Assets

These are the capsules and graphics needed for any event or announcement you post within Steam.

Asset TypeStatusDimensionsDescription
Event CoverRequired800px × 450pxArtwork and marketing copy for your event or announcement
Event HeaderOptional1920px × 622pxEvent artwork and logo. See template for clipping requirements.

Stay updated with official guidelines

While we strive to keep this guide current, Steam asset requirements may change over time. Always refer to the official Steam documentation for the most up-to-date specifications and requirements.